Analysis
Abstract Factory Design Pattern is a creational design pattern that lets you create a family of related objects. It is an abstraction over the factory pattern.
Refer to https://swsmile.info/post/design-pattern-factory-pattern/ for Factory pattern.
Demo
Let’s say we have two factories
- nike
- adidas
Imagine you need to buy a sports kit which has a shoe and short. Preferably most of the time you would want to buy a full sports kit of a similar factory i.e either nike or adidas. This is where the abstract factory comes into the picture as concrete products that you want is shoe and a short and these products will be created by the abstract factory of nike and adidas. Both these two factories – nike and adidas implement iSportsFactory interface. We have two product interfaces.
- iShoe – this interface is implemented by nikeShoe and adidasShoe concrete product.
- iShort – this interface is implemented by nikeShort and adidasShort concrete product.
iSportsFactory.go: Abstract factory interface
package main
import "fmt"
type iSportsFactory interface {
makeShoe() iShoe
makeShirt() iShirt
}
func getSportsFactory(brand string) (iSportsFactory, error) {
if brand == "adidas" {
return &adidas{}, nil
}
if brand == "nike" {
return &nike{}, nil
}
return nil, fmt.Errorf("Wrong brand type passed")
}
adidas.go: Concrete factory
package main
type adidas struct {
}
func (a *adidas) makeShoe() iShoe {
return &adidasShoe{
shoe: shoe{
logo: "adidas",
size: 14,
},
}
}
func (a *adidas) makeShirt() iShirt {
return &adidasShirt{
shirt: shirt{
logo: "adidas",
size: 14,
},
}
}
nike.go: Concrete factory
package main
type nike struct {
}
func (n *nike) makeShoe() iShoe {
return &nikeShoe{
shoe: shoe{
logo: "nike",
size: 14,
},
}
}
func (n *nike) makeShirt() iShirt {
return &nikeShirt{
shirt: shirt{
logo: "nike",
size: 14,
},
}
}
iShoe.go: Abstract product
package main
type iShoe interface {
setLogo(logo string)
setSize(size int)
getLogo() string
getSize() int
}
type shoe struct {
logo string
size int
}
func (s *shoe) setLogo(logo string) {
s.logo = logo
}
func (s *shoe) getLogo() string {
return s.logo
}
func (s *shoe) setSize(size int) {
s.size = size
}
func (s *shoe) getSize() int {
return s.size
}
adidasShoe.go: Concrete product
package main
type adidasShoe struct {
shoe
}
nikeShoe.go: Concrete product
package main
type nikeShoe struct {
shoe
}
iShirt.go: Abstract product
package main
type iShirt interface {
setLogo(logo string)
setSize(size int)
getLogo() string
getSize() int
}
type shirt struct {
logo string
size int
}
func (s *shirt) setLogo(logo string) {
s.logo = logo
}
func (s *shirt) getLogo() string {
return s.logo
}
func (s *shirt) setSize(size int) {
s.size = size
}
func (s *shirt) getSize() int {
return s.size
}
adidasShirt.go: Concrete product
package main
type adidasShirt struct {
shirt
}
nikeShirt.go: Concrete product
package main
type nikeShirt struct {
shirt
}
main.go: Client code
package main
import "fmt"
func main() {
adidasFactory, _ := getSportsFactory("adidas")
nikeFactory, _ := getSportsFactory("nike")
nikeShoe := nikeFactory.makeShoe()
nikeShirt := nikeFactory.makeShirt()
adidasShoe := adidasFactory.makeShoe()
adidasShirt := adidasFactory.makeShirt()
printShoeDetails(nikeShoe)
printShirtDetails(nikeShirt)
printShoeDetails(adidasShoe)
printShirtDetails(adidasShirt)
}
func printShoeDetails(s iShoe) {
fmt.Printf("Logo: %s", s.getLogo())
fmt.Println()
fmt.Printf("Size: %d", s.getSize())
fmt.Println()
}
func printShirtDetails(s iShirt) {
fmt.Printf("Logo: %s", s.getLogo())
fmt.Println()
fmt.Printf("Size: %d", s.getSize())
fmt.Println()
}
// output
Logo: nike
Size: 14
Logo: nike
Size: 14
Logo: adidas
Size: 14
Logo: adidas
Size: 14
Reference
- https://refactoring.guru/design-patterns/abstract-factory/go/example
- https://golangbyexample.com/abstract-factory-design-pattern-go/