Adaptor Pattern
We have a client code that expects some features of an object (Lightning port), but we have another object called adaptee (Windows laptop) which offers the same functionality but through a different interface (USB port)
This is where the Adapter pattern comes into the picture. We create a struct type known as adapter that will:
- Adhere to the same interface which the client expects (Lightning port).
- Translate the request from the client to the adaptee in the form that the adaptee expects. The adapter accepts a Lightning connector and then translates its signals into a USB format and passes them to the USB port in windows laptop.
Refer to https://swsmile.info/post/design-pattern-adapter-pattern/ for Adapter pattern.
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